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dunghole



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PostSubject: 2 more days.....   Sun Aug 12, 2012 2:12 pm

2 days to go Beats......
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beats.



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PostSubject: Re: 2 more days.....   Sun Aug 12, 2012 2:46 pm

for what?
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dunghole



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PostSubject: Re: 2 more days.....   Sun Aug 12, 2012 11:58 pm

Till i own you in GO...
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Cr@zyB1tch

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PostSubject: Re: 2 more days.....   Mon Aug 13, 2012 1:18 am

go isnt out till like the 21st or 22nd =D
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dunghole



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PostSubject: Re: 2 more days.....   Mon Aug 13, 2012 3:34 am

Open Beta for all Pre-Orders starts on the 14th.



I pre-ordered my copy last night..... 1 day left.....
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Cr@zyB1tch

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PostSubject: Re: 2 more days.....   Mon Aug 13, 2012 5:26 am

" - All players who pre-purchase will gain access to the beta on August 14th "

Ok my bad lol sorry bout that
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jIYUL



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PostSubject: Re: 2 more days.....   Mon Aug 13, 2012 6:58 am

http://www.youtube.com/watch?v=ogcBfHjzsIU

For those of you who follow the international scene..good watch
Enjoy
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beats.



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PostSubject: Re: 2 more days.....   Mon Aug 13, 2012 12:13 pm

You need all the time you can get dungy, Cos I will rick roll you so badly.
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beats.



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PostSubject: Re: 2 more days.....   Mon Aug 13, 2012 1:12 pm

http://youtu.be/2FRkAat9ROA


this map is what you are dungy, de_rats
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dunghole



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PostSubject: Re: 2 more days.....   Mon Aug 13, 2012 1:30 pm

I used to like de_rats.......... Your gay Beats.
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jIYUL



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PostSubject: Re: 2 more days.....   Wed Aug 15, 2012 6:21 am

How's the beta phase going dunghole?!! Worth playing? Starts today i believe
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dunghole



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PostSubject: Re: 2 more days.....   Wed Aug 15, 2012 8:34 am

It didnt open until i was at work...... Wont be able to download it till 4:30ish.... 14th August my ass.... GG Valve. GG......
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beats.



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PostSubject: Re: 2 more days.....   Wed Aug 15, 2012 12:43 pm

Awaiting your message so that I can absolutely annihilate you Smile
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dunghole



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PostSubject: Re: 2 more days.....   Wed Aug 15, 2012 11:51 pm

Soon beats. Soon.
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beats.



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PostSubject: Re: 2 more days.....   Thu Aug 16, 2012 7:17 am

I might just stalk you in server then instead Smile
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dunghole



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PostSubject: Re: 2 more days.....   Thu Aug 16, 2012 11:17 am

My buyscript...

This took a lot of trolling to find all the buy commands. I dont know if the say_team lines work.... Its all done on your keypad, so unless you got a keypad on your laptop, too bad!
I will probably add to it here and there......





///////////////////
//Binds and Scripts

// Primary Secondary Weaponswitch to avoid pressing Slot1 or Slot2 when a vote shows up.
bind MWHEELDOWN .primsec
alias .primsec .sec
alias .prim "use weapon_knife; use weapon_mac10; use weapon_mp9; use weapon_bizon; use weapon_ump45; use weapon_mp7; use weapon_p90; use weapon_m249; use weapon_negev; .prim2"
alias .prim2 "use weapon_galilar; use weapon_famas; use weapon_ak47; use weapon_m4a1; use weapon_sg556; use weapon_aug; use weapon_ssg08; use weapon_awp; .prim3"
alias .prim3 "use weapon_scar20; use weapon_g3sg1; use weapon_nova; use weapon_sawedoff; use weapon_mag7; use weapon_xm1014; alias .primsec .sec"
alias .sec "use weapon_hkp2000; use weapon_glock; use weapon_tec9; use weapon_p250; use weapon_fiveseven; use weapon_elite; use weapon_deagle; alias .primsec .prim"

//Use the gren when pressing Mousewheel.


bind MOUSE4 "use weapon_hegrenade"
bind MOUSE3 "use weapon_flashbang"
bind MWHEELUP .primsec


bind ` toggleconsole
bind ALT screenshot
bind g drop
bind f "say /me"
bind y messagemode
bind u messagemode2
bind v "toggle volume 0 0.1 0.2 0.3 0.4 0.5 0.6"
bind o "toggle mat_monitorgamma 1.6 1.8 2.0 2.2"
bind n "toggle net_graph 0 1 3"

bind i ".ch_color"
alias .ch_color .ch_color1
alias .ch_color1 "cl_crosshaircolor_r 32; cl_crosshaircolor_g 178; cl_crosshaircolor_b 170; alias .ch_color .ch_color2" //LightSeaGreen
alias .ch_color2 "cl_crosshaircolor_r 210; cl_crosshaircolor_g 32; cl_crosshaircolor_b 140; alias .ch_color .ch_color3" //VioletRed
alias .ch_color3 "cl_crosshaircolor_r 255; cl_crosshaircolor_g 255; cl_crosshaircolor_b 255; alias .ch_color .ch_color4" //White
alias .ch_color4 "cl_crosshaircolor_r 210; cl_crosshaircolor_g 0; cl_crosshaircolor_b 155; alias .ch_color .ch_color5" //redish
alias .ch_color5 "cl_crosshaircolor_r 190; cl_crosshaircolor_g 32; cl_crosshaircolor_b 50; alias .ch_color .ch_color6" //another red
alias .ch_color6 "cl_crosshaircolor_r 255; cl_crosshaircolor_g 15; cl_crosshaircolor_b 25; alias .ch_color .ch_color1" //red again


bind F3 "buy galilar; buy famas"
bind F4 "buy ak47; buy m4a1buy deagle"
bind F5 "buy aug; buy sg556"
bind F6 "buy mag7; sawedoff"
bind F7 "buy awp"
bind F8 "buy molotov; buy incgrenade"
bind F9 "buy hegrenade"
bind F10 "buy flashbang"
bind F11 "buy smokegrenade"
bind F12 "buy defuser; buy decoy"
bind kp_ins "x1"
alias x1 "flashbang;hegrenade;defuser;z1"
alias z1 "say_team I bought a Defuser, Flashbang and HE grenade."
bind kp_del "x2"
alias x2 "deagle;vesthelm;kevlar;hegrenade;defuser;z2"
alias z2 "say_team I bought a Deagle, Defuser, Vesthelm and HE grenade."
bind kp_end "x3"
alias x3 "p90;vesthelmkevlar;;hegrenade;flashbang;defuser;z3"
alias z3 "say_team I bought a p90, Defuser, Vesthelm and Flashbang."
bind kp_downarrow "x4"
alias x4 "famas;galilar;vesthelm;kevlar;hegrenade;flashbang;defuser;z4"
alias z4 "say_team I bought an Famas/Galil, Defuser, Vesthelm and Flashbang."
bind kp_pgdn" "x5"
alias x5 "m4a1;ak47;vesthelm;kevlar;hegrenade;flashbangdefuser;;z5"
alias z5 "say_team I bought an M4a1/Ak47,Defuser, Vesthelm, HE grenade and flashbang."
bind kp_leftarrow "x6"
alias x6 "awp;vesthelm;kevlar;hegrenade;defuser;z6"
alias z6 "say_team I bought an Awp, Defuser, Vesthelm and HE Grenade."
bind kp_rightarrow "x7"
alias x7 "sawedoff;mag7;vesthelm;kevlar;hegrenade;defuser;z7"
alias z7 "say_team I bought a Sawnoff/mag7, Defuser, Vesthelm and HE grenade."
bind kp_home "x8"
alias x8 "ssg08;vesthelm;kevlar;hegrenade;defuser;z8"
alias z8 "say_team I bought a Scout, Defuser, Vesthelm and HE grenade."
bind kp_uparrow "x9"
alias x9 "sg552;g3sg1;vesthelm;kevlar;hegrenade;defuser;z9"
alias z9 "say_team I bought a sig/g3, Defuser, Vesthelm and HE grenade."
bind kp_pgup "x10"
alias x10 "taser;vesthelm;kevlar;hegrenade;defuser;z10"
alias z10 "say_team I bought a Taser!!!, Defuser, Vesthelm and HE grenade."
bind ; "vesthelm"
bind ' "buy vest"
bind uparrow "autowepswitch"
alias autowepswitch "toggle cl_autowepswitch 0 1;a1"
alias a1 "say_team autowepswitch"




alias p228 "buy p228"
alias glock "buy glock"
alias scout "buy scout"
alias xm1014 "buy xm1014"
alias mac10 "buy max10"
alias aug "buy aug"
alias elite "buy elite"
alias fiveseven "buy fiveseven"
alias ump45 "buy ump45"
alias sg550 "buy sg550"
alias galil "buy galil"
alias galilar "buy galilar"
alias famas "buy famas"
alias usp "buy usp"
alias awp "buy awp"
alias mp5navy "buy mp5navy"
alias m249 "buy m249"
alias m3 "buy m3"
alias m4a1 "buy m4a1"
alias tmp "buy tmp"
alias g3sg1 "buy g3sg1"
alias deagle "buy deagle"
alias sg552 "buy sg552"
alias ak47 "buy ak47"
alias p90 "buy p90"
alias bizon "buy bizon"
alias mag7 "buy mag7"
alias negev "buy negev"
alias sawedoff "buy sawedoff"
alias tec9 "buy tec9"
alias taser "buy taser"
alias hkp2000 "buy hkp2000"
alias mp7 "buy mp7"
alias mp9 "buy mp9"
alias nova "buy nova"
alias p250 "buy p250"
alias scar17 "buy scar17"
alias scar20 "buy scar20"
alias sg556 "buy sg556"
alias ssg08 "buy ssg08"
alias flashbang "buy flashbang"
alias smokegrenade "buy smokegrenade"
alias hegrenade "buy hegrenade"
alias molotov "buy molotov"
alias decoy "buy decoy"
alias primammo "buy primammo"
alias secammo "buy secammo"
alias vesthelm "buy vesthelm"
alias defuser "buy defuser"
alias kevlar "buy kevlar"

////////////////////////////////////
//Network and Interpolation Settings

rate 80000 // def. 80000 - Maximum Bandwidth in byte per second
cl_cmdrate 128 // def. 64 - Maximum Command Packets per second, sending to the Server. DO NOT SET THIS HIGHER THAN YOUR FPS!
cl_updaterate 128 // def. 64 - Maximum number of Update Packets per second, received from the Server. Gets adjusted by the Servers TickRate if TRcl_interp 0 // def. 0 - DO NOT CHANGE THIS OR A KITTY DIES!
cl_interp_ratio 2 // def. 2 - Ratio of interpolation Time. cl_interp_ratio : cl_updaterate = cl_interp -> lerp in ms

// Recommended Settings compared to Windows Timer Resolution (15.6ms)
// updaterate 64 interp_ratio 2 = 31.25 ms lerp - Windows Timer Resolution x 2
// updaterate 64 interp_ratio 1 = 15.625 ms lerp - Windows Timer Resolution
// updaterate 128 interp_ratio 2 = 15.625 ms lerp - Windows Timer Resolution
// updaterate 128 interp_ratio 1 = 7.8125ms lerp - Windows Timer Resolution : 2


//////////////////
//fps and netgraph

fps_max 300 // def. 300 min. 0=unlimited - Frames Per Second will be capped at this value.
// HINT - Netgraph shows You one frame less meaning: fps_max 100 = 99fps showing in netgraph but actually 100fps are rendered by the engine.

cl_showfps 0 // Draw fps meter - 1=fps, 2=smooth(min and average), 3=server, 4=Show+LogToFile,

net_graph 1 // Enables Netgraph (0, 1, 2, 3)
net_graphpos 420 // 1=right 2=center 3=left Everything above=Position in pixel from the left of Your screen.
net_graphheight 1040 // Position in pixel from the bottom of your screen.
net_graphproportionalfont 0 // def. 1 - 0=small font 1=normal font


/////////////////////
//Mouse and Sensitivity

sensitivity 2.85
m_rawinput 1
m_customaccel 0
zoom_sensitivity_ratio_mouse 1 // def. 1 - Factor of Sensitivity while zoomed in. 0.5=half of your sens.


////////////////
//Sound

volume 0.5 // min. 0 max. 1 - Overall Game volume.
snd_musicvolume 0 // min. 0 max. 1 - Music Volume.
voice_scale 0.5 // min. 0 max. 1 - Voice of incoming Voice.
snd_mixahead 0.05 // def. 0.1 - Soundbuffer size/length.

windows_speaker_config 1 // def. -1=Automatic 1=Headset 4=StereoSpeakers 3=4Speakers 6=5.1 Surround

//TESTING:
snd_headphone_pan_exponent 1 // def. 1
snd_headphone_pan_radial_weight 1 // def. 1
snd_stereo_speaker_pan_exponent 1.5 // def. 1.5
snd_stereo_speaker_pan_radial_weight 0 // def. 0
snd_surround_speaker_pan_exponent 1.5 // def. 1.5
snd_surround_speaker_pan_radial_weight 0 // def. 0


////////////////////
//Gamma \ Brightness
mat_monitorgamma 1.6 // def. 1.6=Brightest 2.6=Darkest
mat_monitorgamma_tv_enabled 0 // Gamma Setting for TV (console)


//////////////////
//HUD and Messages

hud_scaling 0.7 // def. 0.85 min. 0.5 max. 1 - Lower values=smaller HUD (Chat, Radar, Killfeed, etc.).

cursortimeout 10 // def. 60 - Hide Cursor after X seconds of inactivity.

gameinstructor_enable 0 // def. 1 - Ingame Instructions (Speech Bubbles).
cl_showhelp 0 // def. 1 - Set to 0 to not show on-screen help.

cl_showpluginmessages 0 // def. 1 - Allow plugins to display messages to you.

mp_playerid_delay 0 // def. 0.5 min. 0 max. 1 - Number of seconds to delay showing information in the status bar
mp_playerid_hold 0.2 // def. 0.2 min. 0 max. 1 - Number of seconds to keep showing old information in the status bar

ui_steam_overlay_notification_position "bottomleft" // Steam overlay notification position - topleft / topright / bottomleft / bottomright


////////////////
//Misc. Settings

cl_autowepswitch 0 // def. 1 - Automatically switch to picked up weapons if better.
cl_disablefreezecam 1 // def. 0 - Disable Freezecam after You get killed.

cl_spec_mode 4 // def. 0 - Spectator View Preset: 4=First Person 5=Third Person

cl_resend 1.5 // Seconds before sending a new connection request to the server.
cl_resend_timeout 3 // Timeout for sending connection requests if there is no answer.

// mm_dedicated_search_maxping 150 // DOES NOT WORK! - min. 50 max. 350 - Longest preferred ping to dedicated servers for games
mm_session_max_ping 150 // Max ping value for Servers to show up in the serverbroser.

cl_teamid_overhead_name_alpha 255 // def. 240 min. 0 max. 255=total solid - The max alpha the overhead ID names will draw as.
cl_teamid_overhead_name_fadetime 0 // def. 0.5 - How long it takes for the overhad name to fade out once your crosshair has left.


/////////////////////////////
//Viewmodel \ Weapon position

cl_righthand 1 // def. 1 - Weaponhand 1=Righthand 0=Lefthand

//viewmodel_presetpos 3 //def. 1 - Viewmodel position preset: 1=Desktop 2=Couch 3=Classic
// Available Presets:
// (1) DESKTOP = viewmodel_offset_x 1 viewmodel_offset_y 1 viewmodel_offset_z -1 viewmodel_fow 60
// (2) COUCH = viewmodel_offset_x 0 viewmodel_offset_y 0 viewmodel_offset_z 0 viewmodel_fow 54
// (3) CLASSIC = viewmodel_offset_x 2.5 viewmodel_offset_y 0 viewmodel_offset_z -1.5 viewmodel_fow 68

//Viewmodel Position settings for manually adjustment
viewmodel_offset_x 2.5 // def. 0 min. -2 max. 2.5 - Higher values=further away from the screen center
viewmodel_offset_y 2 // def. 0 min. -2 max. 2 - Higher values=further away from player - Lower values=closer
viewmodel_offset_z -2 // def. 0 min. -2 max. 2 - Higher values=higher weapon holding position
viewmodel_fov 68 // def. 54 min. 54 max 68 - Viewmodel rendering FieldOfView

//Viewmodel bobing when moving
cl_bob_lower_amt 5 // def. 21 min. 5 max. 30 - The amount of viewmodel lowers when running.
cl_bobamt_lat 0.1 // def. 0.4 min. 0.1 max. 2 - Amount of viewmodel moves side to side when running.
cl_bobamt_vert 0.1 // def. 0.25 min. 0.1 max. 2 - Amount of viewmodel moves up abd down when running.
cl_bobcycle 2 // def. 0.98 min. 0.1 max. 2 - Frequency at which the viewmodel bobs.

//Viewmodel Shifting when firing the Weapon
cl_viewmodel_shift_left_amt 0.5 // def 1.5 min 0.5 max 2 - Amount of Viewmodel shifts to the right side (shows reduced accuracy).
cl_viewmodel_shift_right_amt 0.25 // def 0.75 min 0.25 max 2 - Amount of Viewmodel shifts to the left side (shows reduced accuracy).


/////////////////////////
//Crosshair Customization

//Options for the new CSGO ScaleForm Crosshair.
//sfcrosshair "0" // def. 1 - Crosshairstyle
// 1=New CSGO ScaleForm Crosshair
// 0=Old CSSource Style Crosshair

//cl_crosshaircolor "1" // def. 1 - 1=Green 2=Yellow 3=Blue 4=LightBlue

//cl_dynamiccrosshair "1" // def. 1 - Crosshair behaviour when moving/shooting.
// 0=Crosshair is completely static.
// 1=Crosshair is dynamic when moving and/or shooting.

//cl_fixedcrosshairgap "3" // def. 3 - Center gap between Crosshair lines
// Also accepts negative Values like -3 (See ecample Screenshot)
// This option works only with sfcrosshair "1" and cl_dynamiccrosshair "0"


//Options for the "old" CSSource Style Crosshair.
sfcrosshair "0" // def. 1 - Crosshairstyle
// 1=New CSGO ScaleForm Crosshair
// 0=Old CSSource Style Crosshair

cl_crosshairsize "3" // def. 6 - Length of Crosshair Lines.
cl_crosshairthickness "0.5" // def. 0.5 - Thickness of Crosshair Lines.
cl_crosshairdot "0" // def. 0 - Dot in the Center of the Crosshair.
// Size of the Center Dot equals cl_crosshairthickness.

cl_dynamiccrosshair "0" // def. 1 - Crosshair behaviour when moving/shooting.
// 0=Crosshair is static on movement and only dynamic when shooting.
// 1=Crosshair is dynamic when moving and/or shooting.

cl_crosshairusealpha "1" // 0=Solid Crosshair 1=Transparency can be set trough "cl_crosshairalpha".
cl_crosshairalpha "200" // min: 0=Complete transparent - max: 255=Total solid

cl_crosshaircolor "5" // 0=Red 1=Green 2=Yellow 3=Blue 4=Lightblue
// 5=Set your own color trough cl_crosshaircolor_R/_G/_B

cl_crosshaircolor_r "255" // 0-255 Ammount of RED
cl_crosshaircolor_g "0" // 0-255 Ammount of GREEN
cl_crosshaircolor_b "0" // 0-255 Ammount of BLUE


//BETA - Show Weapon Spread at the Crosshair
weapon_debug_spread_show 0 // def. 0 - Indicates Weapon Spread
// 1=Yellow Indicator Bars/Edges for spread.
// 2=Crosshair indicates amount of spread

weapon_debug_spread_gap 0.95 // def. 0.67 - "Size" of Yellow Indicator Bars/Edges
// Only works with weapon_debug_spread_show 1

name "dunghole"

//




See you when i see you Beats.
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beats.



Gender : Male Location : Coffs Harbour
Posts : 258
Points : 312
Reputation : -28
Join date : 2012-01-28

PostSubject: Re: 2 more days.....   Thu Aug 16, 2012 12:22 pm

Noob scripts for kiddies....

Won't help you when your dead brother!
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dunghole



Gender : Male Location : Everywhere
Posts : 204
Points : 279
Reputation : 29
Join date : 2012-02-22

PostSubject: Re: 2 more days.....   Thu Aug 16, 2012 3:38 pm

Its not a script =/


its the .cfg
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